Like our page and want to support the addition of new features?
Become a Patreon
Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Advanced Targeting

Advanced Targeting
Q
Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60. Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
Arsenal Synergy

Arsenal Synergy
W
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.
Mobile Offense

Mobile Offense
W
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
Level 4
Target Acquired

Target Acquired
W
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
Inhibiting Energy

Inhibiting Energy
W
Every 10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying in strength over 1.5 seconds.
Emergency Protocol

Emergency Protocol
D
While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
Level 7
Combat Advantage

Combat Advantage
Q
Plasma Cutter deals 35% more damage to Slowed targets.
Warp Warfare

Warp Warfare
E
After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.
Divert Power: Weapons

Divert Power: Weapons
Active
Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
Level 10
Purification Salvo

Purification Salvo
R
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
Planet Cracker

Planet Cracker
R
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.
Level 13
Adanium Shell

Adanium Shell
E
After arriving with Warp, gain 50 Armor for 4 seconds.
Dampening Field

Dampening Field
D
Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.
Rapid Recharge

Rapid Recharge
D
The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
Auxiliary Shields

Auxiliary Shields
D
Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.
Level 16
Offensive Cadence

Offensive Cadence
W
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
Photonic Weaponry

Photonic Weaponry
D
Fenix deals 20% more damage while he has a Shield from Shield Capacitor.
Arsenal Overcharge

Arsenal Overcharge
Passive
Basic Attacks with Repeater Cannon reduce Ability cooldowns by 0.5 seconds. Basic Attacks with Phase Bomb active reduce Ability cooldowns by 0.5 seconds per Hero hit.
Level 20
Armagreddon Beam

Armagreddon Beam
R
Increase Planet Cracker width, reduce cooldown
Secondary Fire

Secondary Fire
Q
Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 79 (+4% per level) damage. Deals 50% increased damage to Slowed targets.
Singularity Charge

Singularity Charge
W
Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1.25 more range.
Unconquered Spirit

Unconquered Spirit
Passive
Upon taking fatal damage, Shield Capacitor regains 800 (+4% per level) Shields. This effect has a 120 second cooldown.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
---|---|---|---|
|
|
|
|
Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
---|---|---|---|
|
|
|
|