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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Target Practice

Target Practice
Q
Quest: Hit every enemy Hero with Storm Bow. Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%. Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Simple Geometry

Simple Geometry
W
Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress. Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.
Redemption

Redemption
Passive
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.
Level 4
Explosive Arrows

Explosive Arrows
Q
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Serrated Arrows

Serrated Arrows
W
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
Ignore All Distractions

Ignore All Distractions
Passive
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
Level 7
The Dragon Hungers

The Dragon Hungers
Q
Hitting a Hero with Storm Bow grants 5% Spell Power for 10 seconds, stacking up to 20%.
Never Outmatched

Never Outmatched
W
Reduce Scatter Arrow's Mana cost from 50 to 30. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Sharpened Arrowheads

Sharpened Arrowheads
W
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.
Level 10
Dragonstrike

Dragonstrike
R
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 50% increased damage.
Dragon's Arrow

Dragon's Arrow
R
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.
Level 13
Fleet of Foot

Fleet of Foot
Q
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Ninja Assassin

Ninja Assassin
D
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Mounted Archery

Mounted Archery
Passive
Reduce the cooldown of Summon Mount by 2 seconds. Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Level 16
Flawless Technique

Flawless Technique
Q
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.
Piercing Arrows

Piercing Arrows
W
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Giant Slayer

Giant Slayer
Passive
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 2% of their maximum Health as damage.
Level 20
The Dragon Awakens

The Dragon Awakens
R
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
Play of the Game

Play of the Game
R
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact. Hanzo is Unstoppable during Play of the Game.
Bullseye

Bullseye
E
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Perfect Agility

Perfect Agility
D
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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