Like our page and want to support the addition of new features?
Become a Patreon
Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Impaling Light

Impaling Light
Q
Celestial Charge's final damage is increased by 75% and its cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
Consuming Flame

Consuming Flame
W
Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.
Burn The Impure

Burn The Impure
W
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
Level 4
Sovereign Armor

Sovereign Armor
E
Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
Battle Hunger

Battle Hunger
D
Increase the healing of Valorous Brand by 70%.
Press Forward

Press Forward
Passive
Gain 10 Armor while being healed by a Regeneration Globe. Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
Level 7
Flash of Anger

Flash of Anger
Q
Consuming a mark from Celestial Charge deals 150 (+4% per level) damage to the target and nearby enemies and grants Imperius a 250 (+4% per level) point Shield for 4 seconds.
Blaze of Glory

Blaze of Glory
W
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 150 (+4% per level) damage. This explosion benefits from and consumes Valorous Brand marks.
Holy Fervor

Holy Fervor
Active
Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Level 10
Angelic Armaments

Angelic Armaments
R
Summon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.
Wrath of the Angiris

Wrath of the Angiris
R
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Level 13
Pathetic Mortals

Pathetic Mortals
Q
Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and their damage by 50% for 4 seconds.
Divine Rage

Divine Rage
E
Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Heat of Battle

Heat of Battle
E
Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing.
Level 16
Celestial Swiftness

Celestial Swiftness
Q
Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each Hero stunned with Celestial Charge.
Melting Touch

Melting Touch
E
Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
Valorous Pursuit

Valorous Pursuit
Active
Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.
Level 20
Heavenly Host

Heavenly Host
R
Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
Unrelenting Descent

Unrelenting Descent
R
Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 10 seconds.
Brand of Solarion

Brand of Solarion
Active
Reduce the duration of Valorous Brand to 5 seconds, but it is no longer consumed when triggered.
Impervious

Impervious
Active
Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
---|---|---|---|
|
|
|
|
Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
---|---|---|---|
|
|
|
|