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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Tricky Shuffles

Tricky Shuffles
Q
While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.
Extra-Wound Timers

Extra-Wound Timers
Q
The final grenade launched from Frag Launcher deals 80% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.
Blow 'Em Up!

Blow 'Em Up!
Passive
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Level 4
Taste For Explosions

Taste For Explosions
Q
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.
BOOM POW

BOOM POW
W
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
Chattering Teeth

Chattering Teeth
E
Steel Traps will slowly chase nearby enemy Heroes.
Level 7
Bogged Down

Bogged Down
W
Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.
Big As

Big As
E
Increase Steel Trap's radius and damage by 50% and enemy Heroes who are hit have their Armor reduced by 15 for 3 seconds.
Sticky Wicket

Sticky Wicket
E
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
Dirty Trickster

Dirty Trickster
D
Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 12 second cooldown.
Level 10
RIP-Tire

RIP-Tire
R
Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.
Rocket Ride

Rocket Ride
R
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 890 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Level 13
Bombs Away

Bombs Away
Q
Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.
Ripper Air

Ripper Air
W
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
Gotta Trap 'Em All!

Gotta Trap 'Em All!
E
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
Level 16
Burst Fire

Burst Fire
Q
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Endless Nades

Endless Nades
Q
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
Spread Volley

Spread Volley
Active
Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
Level 20
Extra Oomph

Extra Oomph
R
Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.
Puckish Scamp

Puckish Scamp
R
Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.
Cannonball!

Cannonball!
Q
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
I Hate Waiting!

I Hate Waiting!
D
Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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