Like our page and want to support the addition of new features?
Become a Patreon
Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
En Pointe

En Pointe
Q
Shadow Waltz deals an increased 90% damage to enemies hit by its end.
Growing Nightmare

Growing Nightmare
E
Increase Dread's eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by an additional 25% and increase the Slow amount of Dread's eruption by 15%.
Ancestral Strength

Ancestral Strength
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Level 4
Allegrissimo

Allegrissimo
Q
Reduce the cooldown of Shadow Waltz by 1 second. Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
Backbiter

Backbiter
W
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards. Passive: Gain 15% maximum Health.
Chaotic Assault

Chaotic Assault
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Level 7
Insatiable

Insatiable
W
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Ravenous Hunger

Ravenous Hunger
W
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60 (+4% per level). Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Mind Devourer

Mind Devourer
E
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150. Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Level 10
Eternal Feast

Eternal Feast
R
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Crushing Jaws

Crushing Jaws
R
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Level 13
Determination

Determination
Q
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Abyssal Symbiosis

Abyssal Symbiosis
W
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
Invasive Miasma

Invasive Miasma
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
Level 16
Bond of Anguish

Bond of Anguish
Q
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Dead Magic

Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
Lurking Terror

Lurking Terror
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
Level 20
Monster Within

Monster Within
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Basic Abilities recharge 150% faster.
Engulfing Oblivion

Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 3 seconds. Takedowns set its cooldown to 5 seconds.
Eldritch Conduit

Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
Final Toccata

Final Toccata
Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
---|---|---|---|
|
|
|
|
Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
---|---|---|---|
|
|
|
|