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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Maximum Effort

Maximum Effort
Q
If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
Fatal Wounds

Fatal Wounds
W
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health. Quest: Damage enemy Heroes with Blood Rage's bleed damage. Reward: After damaging Heroes with Blood Rage's bleed damage 200 times, Blood Rage's duration is increased by 2 seconds.
Finishing Touch

Finishing Touch
Passive
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
Level 4
Upstage

Upstage
W
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
Ensnaring Swing

Ensnaring Swing
E
The primary target of Revolving Sweep is Slowed by 40% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
Your Pain, My Gain

Your Pain, My Gain
Passive
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
Level 7
The Thirst

The Thirst
Q
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
Healmonger

Healmonger
W
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
Siphoning Link

Siphoning Link
E
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times. Passive: Basic Attacks heal for 20% of the damage dealt.
Level 10
Unrelenting Strikes

Unrelenting Strikes
R
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
Final Strike

Final Strike
R
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Level 13
Chainsaw

Chainsaw
Q
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Pulsing Pain

Pulsing Pain
E
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 (+4% per level) damage.
The Hunted

The Hunted
Passive
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
Level 16
Booming Kick

Booming Kick
E
Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
Lingering Ailment

Lingering Ailment
E
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 15 for 3 seconds.
Swing Life Away

Swing Life Away
E
Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 50 Spell Armor for 2.5 seconds after the re-activation impact.
Level 20
Silent Killer

Silent Killer
R
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
Unleashed Potential

Unleashed Potential
R
Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Utility Belt

Utility Belt
D
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
No Sanctuary

No Sanctuary
Passive
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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