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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Static Charge

Static Charge
Q
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.
Psi-Infusion

Psi-Infusion
W
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
Khaydarin Amulet

Khaydarin Amulet
D
Quest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.
Level 4
Induction

Induction
Q
Casting Shock Ray grants Tassadar 20% increased Movement Speed for 3 seconds. If an enemy Hero is hit, increase this speed bonus to 30%.
Electric Fence

Electric Fence
E
Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%.
Plasma Shield

Plasma Shield
D
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.
Level 7
Beam Alignment

Beam Alignment
Q
Reduce the Mana cost of Shock Ray from 55 to 45. While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster.
Psionic Echo

Psionic Echo
W
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
Arc Discharge

Arc Discharge
D
When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
Level 10
Archon

Archon
R
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Black Hole

Black Hole
R
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Level 13
Feedback

Feedback
W
When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.
Shadow Walk

Shadow Walk
Active
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 25 Armor. Can be cast while Channeling Shock Ray.
Oracle

Oracle
Active
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second. Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Level 16
Thermal Lance

Thermal Lance
Q
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Psychic Shock

Psychic Shock
W
Psionic Storm deals damage 25% faster.
Executor's Will

Executor's Will
Active
Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.
Level 20
Twilight Archon

Twilight Archon
R
Basic Attacks while in Archon form increase its duration by 2 seconds.
Kugelblitz

Kugelblitz
R
Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.
Force Barrier

Force Barrier
E
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
Khala's Gift

Khala's Gift
Passive
Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
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