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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Echo of the Elements

Echo of the Elements
Q
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning. Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 25. Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
Crash Lightning

Crash Lightning
Q
Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 12, up to 360. Reward: After hitting multiple Heroes 30 times, Chain Lightning prioritizes bouncing to Heroes.
Rolling Thunder

Rolling Thunder
Q
For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount. Passive: Increase the number of Chain Lightning bounces by 1.
Level 4
Feral Resilience

Feral Resilience
W
Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack. Stacks are consumed on the next cast of Feral Spirit.
Frostwolf Pack

Frostwolf Pack
W
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero. Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Mana Tide

Mana Tide
D
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Level 7
Maelstrom Weapon

Maelstrom Weapon
E
Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1. Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%. Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
Ancestral Wrath

Ancestral Wrath
Active
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt. Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
Follow Through

Follow Through
Passive
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Level 10
Sundering

Sundering
R
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
Earthquake

Earthquake
R
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Level 13
Grace Of Air

Grace Of Air
E
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Frostwolf's Grace

Frostwolf's Grace
D
Frostwolf Resilience can be activated to instantly heal for 150% of its normal amount.
Spirit Shield

Spirit Shield
Passive
Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 2.5 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds. Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
Tempest Fury

Tempest Fury
E
The final strike of Windfury hits 3 times for 75% normal damage.
Thunderstorm

Thunderstorm
Q
Chain Lightning Slows targets by 8% for 2 seconds. Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%. Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%. Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
Alpha Wolf

Alpha Wolf
W
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage. Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
Level 20
Worldbreaker

Worldbreaker
R
Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
Earthen Shields

Earthen Shields
R
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
Nexus Blades

Nexus Blades
Passive
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
Wind Rush

Wind Rush
Active
Activate to immediately teleport to a target location and gain Windfury.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
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