Azmodan Talent Win Rates
|Level One||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Globe of Annihilation deals 20% more damage to non-Heroic targets. Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed.
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3. Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Basic Attacks against Heroes under 75% Health grant 1 Annihilation. Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 75% the amount of Annihilation he has.
|Level Four||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Army of Hell
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
Demon Warriors and Lieutenants gain 25 Armor and last 4 seconds longer.
Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
|Level Seven||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 3 seconds have an additional 1.5 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
Master of Destruction
All Shall Burn's final damage applies to all enemies in an area around the target and grants 3 Annihilation per Hero hit.
|Level Ten||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Rain a small army of Demonic Grunts down on enemies, dealing 65 (+4% per level) damage per impact. Grunts deal 42 (+4% per level) damage, have 750 (+4% per level) Health and last up to 10 seconds. When Grunts die they explode, dealing 98 (+4% per level) damage to nearby enemies. Usable while Channeling All Shall Burn.
Tide of Sin
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. Usable while Channeling All Shall Burn.
|Level Thirteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
Chain of Command
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons.
|Level Sixteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
If All Shall Burn Channels for its full duration, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 100% increased damage for 5 seconds.
All Shall Burn Slows the enemy target by 15% during its Channel. If All Shall Burn Channels for its full duration, its cooldown is reduced by 50%, and the enemy is Slowed by 45% for 2 seconds.
|Level Twenty||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Azmodan's Demons deal 50% increased damage to Structures.
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 100 additional damage.
Activate to charge a short distance, dealing 240 (+4% per level) damage and Slowing enemies caught in the path by 60% for 1 second.