Diablo Talent Win Rates
|Level One||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 12% of his maximum Health over 3 seconds.
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
|Level Four||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Stunning a Hero with Shadow Charge grants 5 Souls and 25 Armor for 4 seconds. While at 100 Souls, increase this Armor to 50.
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Diablo gains 1 Soul and heals for 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.
|Level Seven||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp.
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.
When Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities by 1 second.
|Level Ten||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position.
|Level Thirteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Increase Shadow Charge's terrain collision damage by 80%. Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 20%, to a maximum of 120%.
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
|Level Sixteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Casting Overpower resets the cooldown of Shadow Charge.
Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
|Level Twenty||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Lightning Breath lasts 200% longer.
Lord of Terror
Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.