Fenix Talent Win Rates
|Level One||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60. Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
|Level Four||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
While Phase Bomb is active, Basic Attacks against Slowed Heroes Slow all enemies in the area by 30% for 3 seconds. Does not spread from Inhibiting Energy's Slow.
When Shield Capacitor's Shield becomes depleted, gain 25% Movement Speed for 5 seconds.
|Level Seven||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Plasma Cutter deals 35% more damage to Slowed targets.
After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.
Divert Power: Weapons
Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
|Level Ten||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.
|Level Thirteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
After arriving with Warp, gain 50 Armor for 4 seconds.
Fenix gains 25 Spell Armor while he has a Shield from Shield Capacitor.
Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.
|Level Sixteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
Fenix deals 15% more damage while he has a Shield from Shield Capacitor.
Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.
|Level Twenty||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 79 (+4% per level) damage. Deals 50% increased damage to Slowed targets.
Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1.25 more range.
Upon taking fatal damage, Shield Capacitor regains 800 (+4% per level) Shields. This effect has a 120 second cooldown.