Raynor Talent Win Rates
|Level One||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
Ace in the Hole
Deal 15% more damage to Stunned or Slowed Heroes.
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
|Level Four||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
|Level Seven||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Fuel the Rush
Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
|Level Ten||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
|Level Thirteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
|Level Sixteen||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
|Level Twenty||Talent||Games Played||Wins||Losses||Win Rate %||Popularity %|
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
Weak Spot Acquired
Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.