Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or league tier.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. | 52.76 | 40.54 | 508 | 268 | 240 |
![]() Ace in the Hole Passive Deal 15% more damage to Stunned or Slowed Heroes. | 56.05 | 48.84 | 612 | 343 | 269 |
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active. | 50.38 | 10.61 | 133 | 67 | 66 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 55.19 | 39.22 | 491 | 271 | 220 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 58.84 | 26.20 | 328 | 193 | 135 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. | 49.42 | 34.58 | 433 | 214 | 219 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. | 52.89 | 19.38 | 242 | 128 | 114 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds. | 54.76 | 77.34 | 966 | 529 | 437 |
![]() Heavy Slugs Active Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. | 51.22 | 3.28 | 41 | 21 | 20 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 52.20 | 52.93 | 659 | 344 | 315 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 57.00 | 47.07 | 586 | 334 | 252 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Debilitating Rounds Passive Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. | 52.21 | 9.35 | 113 | 59 | 54 |
![]() Rallying Cry W Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. | 53.38 | 36.72 | 444 | 237 | 207 |
![]() Giddy-Up W Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed. | 57.36 | 53.93 | 652 | 374 | 278 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes. | 56.99 | 34.37 | 365 | 208 | 157 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 59.13 | 19.59 | 208 | 123 | 85 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 61.76 | 46.05 | 489 | 302 | 187 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Indomitable Resolve R Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. | 65.91 | 7.38 | 44 | 29 | 15 |
![]() Dusk Wing R Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. | 71.43 | 9.40 | 56 | 40 | 16 |
![]() Weak Spot Acquired D Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. | 61.82 | 9.23 | 55 | 34 | 21 |
![]() Execute Passive Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. | 65.31 | 73.99 | 441 | 288 | 153 |