Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 1%. | 50.15 | 28.41 | 9859 | 4944 | 4915 |
![]() Ace in the Hole Passive Passive: Deal 10% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 51.77 | 33.27 | 11544 | 5976 | 5568 |
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. | 56.05 | 38.32 | 13296 | 7453 | 5843 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 53.52 | 62.14 | 21559 | 11538 | 10021 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 52.62 | 19.41 | 6735 | 3544 | 3191 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. | 51.41 | 18.45 | 6402 | 3291 | 3111 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. | 49.99 | 21.69 | 7524 | 3761 | 3763 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1 second. | 53.95 | 75.67 | 26253 | 14164 | 12089 |
![]() Heavy Slugs Active Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. | 48.74 | 2.64 | 915 | 446 | 469 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 52.20 | 58.78 | 20364 | 10631 | 9733 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 54.14 | 41.22 | 14279 | 7730 | 6549 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Debilitating Rounds Passive Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. | 53.73 | 18.84 | 6415 | 3447 | 2968 |
![]() Rallying Cry W Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. | 51.66 | 25.29 | 8608 | 4447 | 4161 |
![]() Giddy-Up W Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed. | 54.44 | 55.87 | 19018 | 10354 | 8664 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes. | 57.74 | 53.60 | 16710 | 9648 | 7062 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 54.56 | 16.38 | 5108 | 2787 | 2321 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 55.13 | 30.02 | 9359 | 5160 | 4199 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Indomitable Resolve R Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. | 61.07 | 5.92 | 1138 | 695 | 443 |
![]() Dusk Wing R Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. | 69.69 | 7.80 | 1498 | 1044 | 454 |
![]() Weak Spot Acquired D Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. | 59.61 | 8.78 | 1686 | 1005 | 681 |
![]() Execute Passive Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. | 63.39 | 77.50 | 14888 | 9437 | 5451 |