Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 1%. | 48.85 | 30.15 | 8368 | 4088 | 4280 |
![]() Ace in the Hole Passive Passive: Deal 10% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 50.22 | 29.39 | 8158 | 4097 | 4061 |
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. | 54.01 | 40.46 | 11232 | 6066 | 5166 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 51.71 | 62.50 | 17348 | 8970 | 8378 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 50.37 | 19.57 | 5432 | 2736 | 2696 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. | 51.16 | 17.92 | 4975 | 2545 | 2430 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. | 49.31 | 22.07 | 6124 | 3020 | 3104 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1 second. | 52.08 | 75.40 | 20922 | 10897 | 10025 |
![]() Heavy Slugs Active Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. | 47.44 | 2.53 | 702 | 333 | 369 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 50.75 | 58.49 | 16205 | 8224 | 7981 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 52.32 | 41.51 | 11500 | 6017 | 5483 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Debilitating Rounds Passive Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. | 51.85 | 19.49 | 5313 | 2755 | 2558 |
![]() Rallying Cry W Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. | 51.32 | 26.31 | 7172 | 3681 | 3491 |
![]() Giddy-Up W Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed. | 52.34 | 54.20 | 14772 | 7732 | 7040 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes. | 55.85 | 54.83 | 13696 | 7649 | 6047 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 52.81 | 16.24 | 4056 | 2142 | 1914 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 53.92 | 28.93 | 7227 | 3897 | 3330 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Indomitable Resolve R Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. | 58.22 | 5.77 | 900 | 524 | 376 |
![]() Dusk Wing R Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. | 67.66 | 8.41 | 1311 | 887 | 424 |
![]() Weak Spot Acquired D Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. | 59.27 | 7.96 | 1240 | 735 | 505 |
![]() Execute Passive Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. | 61.72 | 77.86 | 12136 | 7490 | 4646 |