Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 1%. | 47.86 | 29.46 | 5671 | 2714 | 2957 |
![]() Ace in the Hole Passive Passive: Deal 10% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 51.02 | 30.78 | 5925 | 3023 | 2902 |
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. | 54.41 | 39.77 | 7656 | 4166 | 3490 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 51.63 | 60.53 | 11652 | 6016 | 5636 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 51.05 | 20.32 | 3912 | 1997 | 1915 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. | 51.28 | 19.15 | 3686 | 1890 | 1796 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. | 48.43 | 22.63 | 4355 | 2109 | 2246 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1 second. | 52.63 | 74.67 | 14369 | 7563 | 6806 |
![]() Heavy Slugs Active Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. | 44.32 | 2.70 | 519 | 230 | 289 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 50.43 | 59.70 | 11468 | 5783 | 5685 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 53.18 | 40.30 | 7741 | 4117 | 3624 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Debilitating Rounds Passive Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. | 51.39 | 17.98 | 3407 | 1751 | 1656 |
![]() Rallying Cry W Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. | 50.14 | 26.53 | 5026 | 2520 | 2506 |
![]() Giddy-Up W Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed. | 53.16 | 55.48 | 10511 | 5588 | 4923 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes. | 56.16 | 53.61 | 9322 | 5235 | 4087 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 51.89 | 17.31 | 3010 | 1562 | 1448 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 53.79 | 29.07 | 5055 | 2719 | 2336 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Indomitable Resolve R Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. | 58.20 | 5.61 | 610 | 355 | 255 |
![]() Dusk Wing R Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. | 66.95 | 7.49 | 814 | 545 | 269 |
![]() Weak Spot Acquired D Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. | 56.27 | 8.00 | 869 | 489 | 380 |
![]() Execute Passive Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. | 61.90 | 78.90 | 8574 | 5307 | 3267 |