Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 1%. | 47.95 | 29.97 | 6275 | 3009 | 3266 |
![]() Ace in the Hole Passive Passive: Deal 10% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 49.07 | 27.70 | 5800 | 2846 | 2954 |
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. | 53.06 | 42.33 | 8862 | 4702 | 4160 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 50.84 | 61.43 | 12861 | 6538 | 6323 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 49.21 | 19.67 | 4117 | 2026 | 2091 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. | 50.37 | 18.90 | 3957 | 1993 | 1964 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. | 47.98 | 23.55 | 4929 | 2365 | 2564 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1 second. | 51.27 | 73.90 | 15466 | 7929 | 7537 |
![]() Heavy Slugs Active Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. | 49.34 | 2.55 | 533 | 263 | 270 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 49.18 | 56.65 | 11838 | 5822 | 6016 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 52.22 | 43.35 | 9057 | 4730 | 4327 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Debilitating Rounds Passive Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. | 51.51 | 22.49 | 4632 | 2386 | 2246 |
![]() Rallying Cry W Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. | 49.12 | 26.00 | 5354 | 2630 | 2724 |
![]() Giddy-Up W Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed. | 51.82 | 51.51 | 10608 | 5497 | 5111 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes. | 55.39 | 54.29 | 10243 | 5674 | 4569 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 52.60 | 16.83 | 3175 | 1670 | 1505 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 51.71 | 28.88 | 5448 | 2817 | 2631 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Indomitable Resolve R Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. | 53.97 | 6.09 | 717 | 387 | 330 |
![]() Dusk Wing R Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. | 67.48 | 11.18 | 1316 | 888 | 428 |
![]() Weak Spot Acquired D Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. | 58.24 | 8.10 | 953 | 555 | 398 |
![]() Execute Passive Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. | 60.82 | 74.62 | 8781 | 5341 | 3440 |