Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | 51.98 | 41.83 | 5310 | 2760 | 2550 |
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | 49.21 | 36.96 | 4692 | 2309 | 2383 |
![]() Ace in the Hole Passive Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 46.27 | 21.21 | 2693 | 1246 | 1447 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 50.08 | 57.31 | 7274 | 3643 | 3631 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 48.17 | 18.74 | 2379 | 1146 | 1233 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | 50.21 | 23.94 | 3039 | 1526 | 1513 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Heavy Slugs Active Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | 48.95 | 13.16 | 1669 | 817 | 852 |
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | 50.68 | 47.47 | 6020 | 3051 | 2969 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | 49.00 | 39.38 | 4994 | 2447 | 2547 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 48.96 | 64.29 | 8131 | 3981 | 4150 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 51.45 | 35.71 | 4517 | 2324 | 2193 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | 48.33 | 19.73 | 2448 | 1183 | 1265 |
![]() Giddy-Up W Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | 52.08 | 39.59 | 4912 | 2558 | 2354 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 49.93 | 40.68 | 5047 | 2520 | 2527 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | 51.98 | 23.93 | 2732 | 1420 | 1312 |
![]() Rallying Cry W Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | 54.45 | 51.59 | 5890 | 3207 | 2683 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 51.52 | 24.48 | 2795 | 1440 | 1355 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. | 58.18 | 8.73 | 648 | 377 | 271 |
![]() Dusk Wing R Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30. | 62.88 | 13.65 | 1013 | 637 | 376 |
![]() Raiders Roll Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health. | 58.00 | 21.47 | 1593 | 924 | 669 |
![]() Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. | 58.32 | 37.93 | 2814 | 1641 | 1173 |
![]() Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. | 61.21 | 18.21 | 1351 | 827 | 524 |