Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | 50.59 | 40.00 | 338 | 171 | 167 |
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | 50.16 | 36.80 | 311 | 156 | 155 |
![]() Ace in the Hole Passive Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 47.96 | 23.20 | 196 | 94 | 102 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 50.83 | 57.11 | 482 | 245 | 237 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 51.85 | 22.39 | 189 | 98 | 91 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | 45.09 | 20.50 | 173 | 78 | 95 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Heavy Slugs Active Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | 53.60 | 14.85 | 125 | 67 | 58 |
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | 48.83 | 45.49 | 383 | 187 | 196 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | 50.00 | 39.67 | 334 | 167 | 167 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 51.27 | 65.40 | 550 | 282 | 268 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 47.77 | 34.60 | 291 | 139 | 152 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | 51.45 | 20.72 | 173 | 89 | 84 |
![]() Giddy-Up W Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | 50.45 | 39.88 | 333 | 168 | 165 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 49.54 | 39.40 | 329 | 163 | 166 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | 53.50 | 26.18 | 200 | 107 | 93 |
![]() Rallying Cry W Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | 54.01 | 50.65 | 387 | 209 | 178 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 50.28 | 23.17 | 177 | 89 | 88 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. | 59.09 | 9.28 | 44 | 26 | 18 |
![]() Dusk Wing R Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30. | 58.62 | 12.24 | 58 | 34 | 24 |
![]() Raiders Roll Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health. | 58.77 | 24.05 | 114 | 67 | 47 |
![]() Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. | 61.99 | 36.08 | 171 | 106 | 65 |
![]() Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. | 57.47 | 18.35 | 87 | 50 | 37 |