Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Tassadar Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Static Charge Q Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage. | 46.74 | 52.90 | 475 | 222 | 253 |
![]() Psi-Infusion W Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. | 48.99 | 22.05 | 198 | 97 | 101 |
![]() Khaydarin Amulet D Quest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes. | 45.33 | 25.06 | 225 | 102 | 123 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Induction Q Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds. | 40.22 | 10.24 | 92 | 37 | 55 |
![]() Electric Fence E Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%. | 50.00 | 51.45 | 462 | 231 | 231 |
![]() Plasma Shield D While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%. | 44.48 | 38.31 | 344 | 153 | 191 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Beam Alignment Q While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds. Passive: Reduce the Mana cost of Shock Ray from 55 to 40. | 45.14 | 19.51 | 175 | 79 | 96 |
![]() Psionic Echo W Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit. | 46.98 | 47.94 | 430 | 202 | 228 |
![]() Arc Discharge D When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged. | 47.95 | 32.55 | 292 | 140 | 152 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Archon R Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active. | 49.75 | 45.54 | 408 | 203 | 205 |
![]() Black Hole R After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds. | 44.67 | 54.46 | 488 | 218 | 270 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Feedback W When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25. | 47.44 | 26.56 | 234 | 111 | 123 |
![]() Shadow Walk Active Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor. Can be cast while Channeling Shock Ray. | 46.86 | 54.26 | 478 | 224 | 254 |
![]() Oracle Active Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second. Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. | 49.70 | 19.18 | 169 | 84 | 85 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Thermal Lance Q Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits. | 47.03 | 48.85 | 404 | 190 | 214 |
![]() Psychic Shock W Psionic Storm deals damage 25% faster. | 49.66 | 35.79 | 296 | 147 | 149 |
![]() Executor's Will Active Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge. | 52.76 | 15.36 | 127 | 67 | 60 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Twilight Archon R Basic Attacks while in Archon form increase its duration by 2 seconds. | 54.34 | 31.98 | 173 | 94 | 79 |
![]() Kugelblitz R Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location. | 45.63 | 19.04 | 103 | 47 | 56 |
![]() Force Barrier E Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds. | 59.15 | 39.37 | 213 | 126 | 87 |
![]() Khala's Gift Passive Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies. | 59.62 | 9.61 | 52 | 31 | 21 |